![]() It will kill you by driving your Heroes insane & waiting for them to kill themselves. The Crew heals itself, is hard to kill, and deals large amounts of stress. The Drowned Crew - not very difficult, but it's a stress fight. The pounder itself has incredibly high prot & takes ages to kill. Spawns a fusilier every turn which you have to kill or incapacitate somehow by the end o/t round, otherwise the Pounder has a chance to deal enourmous damage to your entire party. ![]() Jester's Harvest & Plague Doctor's Plague Grenade are also highly recommended. Since it has only 1 health bar, the bleed is 4x as effective. Has one big weakness: Houndmaster's Hound's Harry ability, which bleeds all 4 enemy positions, hits all 4 pieces of the flesh. Sometimes it's a huge damage dealer, other times it heals itself, some pieces of it stun you, etc. The Flesh consists of 4 connected pieces that act independantly but have one health bar, & constantly change shape, function, resistances, etc. The Formless Flesh - probably the most difficult fight, next to the Hag. Also has an attack that does enormous damage, so an occultist, or even two, w/ weakening curse, is recommended to lower his damage. and not Lepers, Crusaders & Bounty hunters. The Prophet hangs around the 4th rank the entire time, So bring heroes that can reach there, like Hellion, Grave Robber, etc. ![]() ![]() Bring 4 holy waters & use them on your Heroes just before the fight, as this increases the chance of resisting the siren's call. ![]() Can be devastating if you don't pay attention to your party compisition. The Siren - can "tempt" your heroes to the enemy's side for a few turns. You should decide for yourself which boss to do next, but here's a very basic summary o/t remaining bosses: (obviously, don't read if you don't want spoilers, but i'm assuming you do) ![]()
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